Corpse Party

Monday, February 28, 2011

Catherine in July?


My brain might be dead, my eyes tired and all that stuff, but these news struck me like a lightning bolt!
Yes, there is a reason why I did not believe a word of that 'no plans for the west' crap some unknown site posted as news from Atlus. Hah! Take that!

However, you should not take this for granted yet.
Wait for an official response from Atlus.
This is just meant as a glimpse of hope for those who fell for that fake article!


With Atlus USA starting to drop hints about a possible Catherine localization, it’s looking more and more likely that some sort of official announcement is to be expected in the near future.

While we wait for that, maybe a helpful Siliconerite that works at EB Games can shed a little more light on the subject. A reliable reader reported in yesterday to let us know that EB Games have Catherine pegged for a July 26th, 2011 release in their database.

Furthermore, Gamestop had a listing for Catherine on their website a while ago, too, that was subsequently taken down. However, the page still exists in cached form and also lists the game’s release date as July 26th. Whoops!


Source


On a side note, Nintendo only sold about 400.000 3DS thingies yet.
Seems like it doesn't pay off to take small steps in development these days... :3

Dawn of War 2: Retribution Cinematic Trailer


I know, I'm kinda late, I've been slacking off regarding Warhammer lately *points at Catherine instead*

So the BETA has ended, Amazon should deliver your copies in about two days, the game unlocks on the 4th.
I'm patiently waiting for my Collector's Edition, the wallpaper will join the wall above my Warhammer shelves.

THQ has published the Cinematic Trailer, and hell, if this is gonna be the intro video of the game, I won't be able to skip it. Ever.





PS: Oh, yeah, over 1000 visitors today, nice~

Sunday, February 27, 2011

Catherine - Rainmeter


Since people keep talking and talking about Rainmeter skins on TheColorless.net, I did my own.
As you might have guessed, its dedicated to Atlus' Catherine.

It's only the clock (yet), but I kinda like it so, for promotion purposes, I'd like to share it with fellow fans of Horror-Puzzlegame Catherine.

UPDATE


Added a CPU/Internet monitor and made it a bit simpler to implement.

How to set it up:

  1. Download Rainmeter (don't worry, its free)
  2. Install Rainmeter
  3. Download the Clock skin via Mediafire and extract it
  4. Copy the two folders "Catherine Clock" & "Sheep" file into
    Windows XP:
    "C:\Documents and Settings\Your Name\My Documents\Rainmeter\Skins\illustro\" or
    Windows Vista and 7:
    "C:\Users\Your Name\Documents\Rainmeter\Skins\illustro\"
    ...if you're not using the standard skin set 'illustro', put it into the folder of whatever skin you're using..
  5. (Re)Start Rainmeter and activate the Catherine Clock and Sheep
  6. Thats it


However, this skin works best with brighter backgrounds. If the Wallpaper is too dark, you won't get to see the shadow. The shadow is not solid, the rest is.

Feel free to toy around with the *.ini and to show me what you've done =)

Saturday, February 26, 2011

Catherine - Original Soundtrack





Download:
FLAC
Uploaded.to
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MP3
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Catherine Sound Disc


Alright. The Soundtrack is out, my order has been shipped, here you go!

Sadly, this OST does NOT include the 11 arrangements of the Sound Disc, so pick it up over at it's own post to get the complete experience!

  1. Yo
  2. It's a Golden Show
  3. Roux
  4. Jouji Washington
  5. Also Sprach Brooks
  6. Stray Sheep
  7. Fear
  8. Pandemonium
  9. Non Title
  10. At More Choice
  11. Result
  12. Good Morning, New Day
  13. R30's Melancholy
  14. Hitsujigamine
  15. Ant
  16. Stalked in the Dark
  17. Loser's Future
  18. Woman's Hand
  19. "Zigeunerweisen Sarasate"
  20. Lamb Game between ♂ and ♀
  21. Tension
  22. Door
  23. Oracle
  24. Lost
  25. Awakening
  26. Act on Instinct
  27. Departure
  28. An Die Freude
  29. Battle on Stage
  30. Up Up Up!
  31. Stage
  32. Rapunzel -Game Play-
  33. Rapunzel -Name Entry-
  34. Rapunzel -Game Over-
Arranged by Shoji Meguro, Vocal Track 'Yo' by L-VOKAL

I'm actually working on fixing tracknames, tags etc of the Persona Soundtracks, so expect more from Atlus even if Catherine ceases to be 'Hot topic' on here one day.

Wednesday, February 23, 2011

Catherine topping charts!

Congratulations, Atlus & Team Persona!
During this first week, Catherine sold nearly 142,000 PS3 copies, and additional 22,000 copies of its XBox 360 version!

These numbers brought Catherine onto the spots ONE and 8 of the charts, beating Marvel vs Capcom 3 (on both platforms!), Two Worlds 2 and Samurai Warriors 3Z.

Success!


This really gives me hope that the japanese market still knows what games are worth it and which are not. After the rapid success of The Last Story and the down-dumping of Square Enix titles, I am relieved.


PS: Do you like the special Catherine template?
I really want and need to support this great game,
so I decided to spread awareness by changing the default theme of Another Story to Catherine.
I had a lot of fun tweaking it, so it will stay for a while.

I'd be glad if you'd take a few seconds to vote on the sidebar poll!

Source

Tuesday, February 22, 2011

Magicka [Review]





I have been wanting to review Magicka for a couple of weeks now, but was determined to not post a full review before I actually played the Multiplayer mode.
Now that I have, I really need to clearly recommend this game to all of my followers and visitors!


Okay, what is Magicka about?

Basically, its an adventure game.
You are a wizard who has to travel from your academy to the end of the world and stop the evil mage Grimnir who seems to wreak havoc all over the world. You're being accompanied by Vlad - who is by no means a vampire!

The normal 'save the world'-scenario.
If it weren't for the myriads of jokes, references and gags all over the game.

From references to Star Wars, Star Trek, Lord of the Rings, Diablo or simple internet memes, this game will make you laugh.

The gameplay is where this indie title shines
You're a wizard with sword and staff and control over the 8 elementary spells:
Water, Life, Shield, Frost, Lightning, Arcane, Earth and Fire.


All these spells can be stacked and combined in tons of different ways.
By combining Lightning and Arcane, for example, you'll get a Lightning Beam that deals massive damage and might shatter protection fairly easy.
Earth and Fire create a fireball, Water and Fire can create Steam etc.


Throughout the game you'll find tomes that teach you 'Magicks', mighty spells that you can perform by combining various spells.
These Magicks can ever devastate your opponents or save your lives.
Haste is gonna be the first spell you'll learn, but one day you might even summon Death himself or revive your friends.



Friends.

Magicka is one of the best games for LAN parties or similar.
Playing with your friends in up to 4 player coop adventure or challenge modes can be infinitely funny and keep you hooked for hours.
The difficulty is steep towards the second half of the game, and playing with friends really is recommended.


The game does not really have RPG elements, although it might look like it.
You may find different weapons and staffs, but in the end, they won't stay with you forever (reads: until you die and don't pick them up again).
The game will hook you with its sheer randomness and the fun it is to explore and try different spells.

Now I should mention some downsides:

The game has been out since late January, so hardly a month. When it was released, it was kinda unstable and has seen about a dozen patches til present day.
This, though, is considered a good thing by most, because it shows that the developers care and are improving the game.

I for one NEVER had a crash in singleplayer. Never.
The game runs stable for me, and even in multiplayer, where people complain the most, I only had two crashes when playing with Alkaid.
These crashes, however, only occured when we were in battle and one of us accidentally got thrown towards the exit of the area, like a cave in chapter 2 or the hall in Havindr. As I see it, the game could simply not let go of the fight and could not process the area change and thus shut down.
The problems are being addressed as I type, though, so the game will probably get rid of these glitches.

Another thing that annoys people is that Hosting games is not working as it should.
If the host's internet connection is too slow, especially the upload speed, the game will have sync issues and might disconnect randomly.
This, however, did never happen in my case, but then again I had 250kb/s upload and now even ~730kb/s. No sync issues or disconnects ever.


Fact is, that the packages that are being sent by the host aren't really optimized and thus take a lot of bandwidth. This again is being looked into and I might even bet that we'll see improvements before February ends.

An annoyance in both Single- and Multiplayer modes is that the Adventure mode has hardly any checkpoints, and the game generally only saves when you complete a chapter.
A chapter usually is about 30 minutes long, but can be beaten in mere 10 if you rush through them (and succeed taking on the bosses). If you want to explore, it might even be an hour before you finish them, though.

The Controls

This is where I have seen a lot of people screw up.
Magicka is not a typical RPG or uses WASD-controls at all.
You move by left-clicking, cast by right-clicking (or holding) and use the 3rd mouse button (wheel) to cast spells on yourself.
By holding [SHIFT] you attack with your weapon or use area spells by right-clicking.
Magicks get performed by pushing [SPACE] and the elements themselves get channeled by using the QWERASDF-Buttons.

This really requires players to think about their actions and get used to spells.

It's not hard to get into the game, though. There's a good tutorial and the elements are also shown in the bottom left corner of the screen.
Magicks can be scrolled through and the combinations show up where your channeled elements normally do - below your character.

Enjoyment

But honestly, it is a hell lot of fun dying in extremely spectacular ways,
especially when a friend did it to you (or better: you killed your friends).
I laughed so hard when Alkaid tried to summon the Phoenix and her robes caught fire, which resulted in her completely losing control over her mage's movements - he just randomly ran around suffering heavy damage until I life-water-beamed him!
If I would have been dead when she summoned the big bird, though, I would have been revived as a result.

I've been playing Magicka for about 15 hours since I got it, and I loved all of it.
Still have not completed the Adventure mode, but Alkaid really helped me enjoy the Arena Challenges. Surviving 20 waves of enemies was fun in Warcraft 3 already, but in Magicka, it really is Madness.



This Game is cheap, entertaining and overly enjoyable.
For mere 10 bucks ($/€) you can buy it via various online stores and due to the massive success of the digital version it is about to hit the retail shelves all over the world.

Arrowhead really has done a great job with Magicka, and aside from the obvious stuff, they let you listen to and even download the Soundtrack for free on the official Magicka website. The great concept arts that are shown on the game's loading screens and the Magicks-list are online as well.

Should you buy it?
Definitely, yes. If you're looking for a good game and yet don't want to pay a lot of money, go for Magicka. Even if you're still unsure about the bugs people mention all the time, wait a a month and get it later on - it will improve even further.

I haven't had that much fun with a game in months, and especially not THIS type of fun.
Go, try the demo, buy the game, support great devoted developers and laugh yourself into oblivion!


LINKS
Official Website
Steam Storepage

Sunday, February 20, 2011

Catherine: Where are the Core-Gamers?


This post is something I wanted to write yesterday already, but did not find the strength or words to. I am shocked, really.

If you read my recent posts, you will know that Catherine got released on the 17th.
Catherine is a towerclimbing-puzzle-game with an amazing story and effects.
It is not an RPG, you don't openly fight enemies on the outside, but your own emotions within.


And then I read people complaining about how 'hard' the game is.
Yes, that is why Atlus themselves said 'start at easy!' and it should be common knowledge that Atlus' games are sadistically hard. If I remember correctly, Persona 3 Portable has 5 difficulties and there is only one fairly easy grade.

So people complain about how they aren't fit enough to clear Babel?
I'll show you Babel!




That 'Babel'-mode basically is a time trial extra mode for you to train your wits - but hey, of course that looks boring to you who are used to flashy colored blocks on nintendo handhelds.

Now what does the gameplay-towerclimbing look like?




Did you see how many mistakes the player made? And he still survived!
So its far from the 'impossible' difficulty Sankakucomplex might proclaim.


But you know, I knew this would happen someday.
In a time were people play mindless shooters without any real challenges aside from "kill and don't die" and ass-wiping Nintendo games without any real challenges, this day was already on its way.

I know, casual games can be pretty interesting and funny, but if they make people forget how to put effort into their gaming experiences, there clearly is something wrong.

When I watched Babel, I instantly wanted to try it myself, I began seeing ways upwards. I started to think.
And once you get on top, you will feel that achievement.

This is a game that will test you, so be prepared.
It is a great game, and the cutscenes alone are well worth the buy.

If Towerclimbing or Puzzle games in general aren't your thing, fine, I understand that.
But don't rate it low or piss about how it is not as easy as you're used to by playing NDS. If you give up without trying or practicing, you simply are not fit enough for a challenging game like Catherine.


Fact is, if you manage to get your mind up for the challenge, you WILL get rewarded by an awesome story and the feeling of personal achievement.

And look, you even get PS3 Avatars for getting good times in Babel!

So where are the gamers that are able to concentrate onto a Game for more than 15 minutes?
Those who actually want to be challenged and are tired of playing the same games over and over and over?


If Catherine ever gets an english release, I know I'm gonna buy it.
I love the music, the art, the mechanics, the storytelling.
Atlus gives us games that are worth every single penny.
Games with heart and soul.


So where are the core gamers appreciating that?
Were are those lifting themselves above mere casual games?

Wednesday, February 16, 2011

Catherine - Dreamlike Drinks



Devoted developer & publisher Atlus again proves how to successfully promote a Video Game.


Unlike other publishers, Atlus continues to put effort into their Games:
Together with Collabo Dining, a collaboration-themed restaurant in Tokyo, they're going to promote their upcoming PS3 / XBox 360 title "Catherine" with drinks most people would love to taste.

"Every drink in the Game is designed after the characters' tastes, and now you'll be able to experience your favourite characters likings firsthand."
~ Alkaid

Blessed be those that may visit Collabo Dining between tomorrow, the 17th of February and the end of March.
If you get the chance, do me a favor and drink a Vincent for me!


Time and time again, Atlus amazes me.
While I'm losing hope for other publishers and devs (like Square Enix) that simply want to milk the cash cow without putting much effort into it, Atlus does not shy away from endeavor.

The small details around the Persona Series, which basically spawned Catherine, are what gets my heart pounding.

From the in-game food I'd love to just look at, the amazing tunes I can't get out of my head, the artworks, the cameos, the simple LOVE for what they made.

THAT is something I treasure.
In a world full of soulless products, Atlus stands out.
They love their games.
And we who play their games notice and appreciate that...



For more information and a close-up on the drinks (and the amazing Pizza!) visit
andriasang and Famitsu.com


Catherine is gonna be released tomorrow,
at the opening day of the Collabo Dining Promotion.


"Catherine" & "Vincent" - Two drinks even I would enjoy...

Sunday, February 13, 2011

Retribution Beta Key Giveaway



Yup, I have 3 Beta Keys to give~
All you'll need to do is to activate them on Steam and start playing.


The first three to comment on this post or send me an email will receive one each.


The new faction: The Imperial Guard.

Saturday, February 12, 2011

The Outcast Dead announced!


While fans of the Horus Heresy series have had a great time in 2010,

2010 started of dashingly with the second Horus Heresy audiodrama "Raven's Flight",
quickly followed by "A Thousand Sons" (both print and audio) and "Nemesis" in late summer.


The second half only got more and more exciting:
Aaron Dembski-Bowden's first and excellent HH-entry "The First Heretic" told the Word Bearers' tale of corruption, While Nathaniel Garro got his first mission in service of the Emperor in the "Oath of Moment"-audiodrama.
Finally, the long postponed "Prospero Burns" by Dan Abnett ended an excellent year for the Black Library.


But we should not forget that the Black Library just started off recording audiobooks!
A Thousand Sons and Prospero Burns both got unabridged audio recordings, spanning almost 30 hours!

2011 brought us the abridged "Horus Rising" audiobook already, and we're about to meet Garro again in his "Legion of One";
Fans of "Horus Rising" might even get the Anniversary Edition of the novel in April, which I am actually looking forward to!
"Age of Darkness" will bring the second Horus Heresy Anthology into our very own hands in May.
July will come with the second abridged Horus Heresy audiobook, "False Gods" where we will get to experience the demise of Horus Lupercal in a strong voice.


Freshly announced, Graham McNeill, author of the popular Thousand Sons novel is about to bring another installment onto our shelves in November!
"The Outcast Dead" will be it's name, but we did not get much information about it's contents yet:

This is the story’s hero, an astropath on the run in the bowels of Terra, and his unlikely protectors. You’ll have to wait until later in the year to find out more. For now, have the whole cover to sate your appetites. And don’t say we never give you anything.

Looks like another brilliant year to me!
Hopefully the unabridged audioreleases will continue, although I might already feel a bit sorry for Martyn Ellis, reading over 25 hours of audiobooks during the last months of 2010.

I still think there might be one surprising entry between August and October left, though, but we will see...

Source

Friday, February 11, 2011

Gregor Eisenhorn is coming back in December!


Yes, indeed.
Inquisitor Eisenhorn gets his own Audio Drama, tying into the Eisenhorn Omnibus.


Again, Clint Langley's art is breathtaking!

The only downside?
We'll have to wait about 10 months for it to arrive.

The hillside?
It's gonna be a two CD release, as the first of the Black Library's Audio Dramas.
Thats right, two CDs of Eisenhorn-Action!


Note:
The Euphrati Keeler is one of the Remembrancers in the Horus Heresy opening trilogy.
In Horus Rising, she took a picture of Jubal, the possessed Luna Wolf.
Sadly, the Remembrancers were completely cut from the audiobook version, so you'd need to pick up the novels (which I always advise!)



I'll take the time to complete the Omnibus before the Audio Drama hits the stores, as should you!



My lord, what foetid corner of the Imperium breeds these fawning idiots?
Now you really owe me.
~ Gregor Eisenhorn

Thursday, February 10, 2011

A Thousand Sons [Unabridged]





Download:
Uploaded.to
Part 01 / Part 02
Megaupload.com
Part 01 / Part 02
Rapidshare
Part 01 / Part 02

Buy at the Black Library or
Buy the Novel



Description:
Censured at the Council of Nikea for his flagrant use of sorcery, Magnus the Red and his Thousand Sons Legion retreat to their homeworld of Prospero to continue their use of the arcane arts in secret. But when the ill-fated primarch forsees the treachery of Warmaster Horus and warns the Emperor with the very powers he was forbidden to use, the Master of Mankind dispatches fellow primarch Leman Russ to attack Prospero itself. But Magnus has seen more than the betrayal of Horus and the witnessed revelations will change the fate of his fallen Legion, and its primarch, forever.



Written by:
Graham McNeill
Read by:
Martyn Ellis



Well, I just can't get myself to post something else.
I actually want to write a review on Magicka, but first want to finish the singleplayer (a matter of days) and try the multiplayer on the weekend.
However, I almost die laughing and am only at chapter 4 of 13.
If you wanna have a great time, get that game!

Now enjoy 16 hours of A Thousand Sons!

Wednesday, February 9, 2011

Garro: Oath of Moment







Download:
Uploaded.to
Megaupload.com
Rapidshare.com
Buy at the Black Library

Review





Description:
In surviving the horrors on board the Eisenstein, Nathaniel Garro proved his courage and absolute loyalty to the Emperor. On his return to Terra, Garro is despatched on a mission of even greater importance – a mission given to him by Malcador the Sigillite himself. He soon finds himself back amongst the stars and on the fields of battle, thrust into a warzone where the Ultramarines battle a greenskin invasion. Once again Garro must fight for survival, but now he also fights to achieve a higher purpose...



Written by:
James Swallow
Read by:
Toby Longworth



The long awaited Oath of Moment is finally here~
Enjoy, you people in service of the Emperor!

Monday, February 7, 2011

Horus Rising [Abridged]




Download:
Uploaded.to
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Buy at the Black Library or
Buy the Novel / Anniversary Edition

Review




Description:
It is the 31st millennium. Under the benevolent leadership of the Immortal Emperor, the Imperium of Man hasstretched out across the galaxy. It is a golden age of discovery and conquest. But now, on the eve of victory, the Emperor leaves the front lines, entrusting the great crusade to his favourite son, Horus. Promoted to Warmaster, can the idealistic Horus carry out the Emperor’s grand plan, or will this promotion sow the seeds of heresy amongst his brothers? Horus Rising is the first chapter in the epic tale of the Horus Heresy, a galactic civil war that threatened to bring about the extinction of humanity.

Abridged from the best selling novel by Dan Abnett and read by award winning star of stage and screen Martyn Eliis, Horus Rising comes to life in this almost 6 hour reading.




Written by:
Dan Abnett
Read by:
Toby Longworth



There it is.
I also included a PDF of the original novel version, so you can compare.
Grab the Anniversary Edition coming in April!

Thanks to another mysterious commentator I grabbed Helion Rain as well, which won't follow before March due to its fresh release.
Of course, I have enough left to post anyway~

Sunday, February 6, 2011

No Post Today.

Okay, that's a lie, right.
This actually IS a post.

Anyway, I'm totally tired right now and have to deal with raging Colorless organising a Witchhunt instead of talking to me first.
Well, that's facebook for you xD

Anyway, tired, annoyed and exhausted.
I just put away the CetraConnection-exclusive extended german translation of my Lord of Arcana Review.
I need to throw in much more criticism than usually intended and might also extend the initial review after Alkaid reminded me of some major flaws I chose to ignore.

Only half done, though, and then shit got stirred.

Anyway, I'm out, tomorrow's gonna be a bit more fun.

Friday, February 4, 2011

The Last Story: The Premium Soundtrack





Download:

Uploaded.to
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Torrent


  1. Theme of THE LAST STORY
  2. Order and Chaos
  3. Joyful Voices Can Be Heard
  4. Timbre of the City
  5. Bonds
  6. Evil Beasts
  7. The Flying One
Composed by Nobuo Uematsu
Credit to lgqlgf @ ffshrine

This is a CD that came with the first copies of The Last Story.
Since TLS already outsold it's video game rivals in Japan, your chances to officially get this CD are infinitely low.


Still, this music is so beautiful, so full of heart and soul, it would be a great loss to not share it.

Let's hope that the amazing success of Mistwalker's new game convinced Nintendo to "risk" publishing in the West.
This is probably the one and only game to ever make me wish I owned a Wii...

In case you did not already know:
The Last Story is a game by the original creator of the Final Fantasy series, Hironobu Sakaguchi.
It mirrors the excitement, feelings and incredible spirit the games of Square Enix have been lacking in the past.

Go, Mistwalker!

Lord of Arcana Release. Beware!


I advice you to read my Review on Lord of Arcana before spending money on the game, and you should play the demo beforehand anyway.

Game's horrible in my opinion.

Dark Millenium Online & Thoughts on THQ




It's been a while since I posted some bits about the Warhammer 40k MMO, but now we get a rough release date.

The game shall be out before March 2013 but not earlier than April 2012.1

While that is still far away, I prefer waiting a couple of years instead of getting such an unfinished mess as Final Fantasy XIV.
Seeing how THQ and Relic have mastered all recent Warhammer 40.000 Games gets me excited already.
Other than Mythic's take on Warhammer Online: Age of Reckoning, THQ has a lot of experience in matters of the 41st Millenium - and a grand reputation.
Mighty THQ won't get into trouble as easily as Mythic either.

I trust THQ.
I seemingly own every single Warhammer-related Game they ever released.
The complete Dawn of War-Collection, waiting for the Collector's Edition of Retribution to get released,
Blood Bowl and Blood Bowl Legendary Edition (even for PSP), hell, even Squad Command and the old PC/PS2 title Fire Warrior.
Aside from that, I love the Company of Heroes franchise and enjoy Titan Quest more than Diablo 2 - even Darksiders joined my range on Christmas.

None of these games disappointed me.
Given, Blood Bowl has some issues I'm not comfortable with, but that is Cyanide's fault, not THQ's. It still is pretty enjoyable.

I can't name a single Publisher that could handle the Warhammer IP better than THQ.

They will prove that another time once Space Marine gets released later this year...


1 Source

Thursday, February 3, 2011

Ore no Imouto Portable - Full Game



Yeah, my fault, my fault.
I unconsciously downloaded/found only the extra UMD/ISO that came with the game.
Namely 'Ore no Imouto Maker EX Portable'.
It's fun and fluffy, I took some great screens, but it sure as hell is not the full game.
That one is about 4 to 5 time that size.

Me being a massive fangirl (regardless of my actual gender), I need to apologize to those who thought that was all when I posted about it a couple of days ago.
The statement stands, I still wished I knew japanese, although I understand shards of what is being said. Watching anime and playing japanese games sure starts to bear fruits.

I wished I would have gotten the Limited Edition of the game, but as it is, I can't understand much anyway and am much too late in the first place.

Gladly, in the full game, my Screenshot-Plugin works like a charm. Thus my PSP won't die and I can take screens of Ruri all the freaking time ♥





Anyway, here's the ISO.
Running well on 6.35 Pro HEN


ISO via Uploaded.to
Part 01 / Part 02 / Part 03
ISO via Megaupload
Part 01 / Part 02 / Part 03
Parts are interchangeable

ISO via Megaupload
- Premium only -

If you want the extra disc, grab it over here

Wednesday, February 2, 2011

Black★Rock Shooter PSP Game Ltd Edition - Saving up!



The long announced Black★Rock Shooter PSP game now is up for preorder on stores like AmiAmi.

The regular Edition is available at about 5,980yen while the limited one consumes almost 10,000 yen (although AmiAmi gives us 13% off for now, making it about 8,500yen).

The price hike is fine as it is, for the contents will be:
  • Original Illustrated Deluxe Box by huke

  • Black Rock Shooter THE GAME Regular Ver.

  • Original Figure figma Black Rock Shooter (White)

  • Black Rock Shooter Art Works

  • Limited Soundtrack


While the soundtrack will be shared throughout the web without a doubt, and maybe even artwork-scans might find their way into the great pool, the Box will be nice to look at (as will be the book and cd).
A White★Rock Shooter figma? Count me in.
I sadly missed Dead Master (hoping for a re-run like Black★Rock Shooter herself got), am not enough into Black Gold Saw to buy her figma (although I'll probably regret that later on, duh), but even without pictures, I sure as hell want White★Rock Shooter!


To be honest, I like the direction the game seems to be taking, even though the quality of the trailer sucks.



I preordered this Limited Edition, if things work out I'll buy it, if not I at least tried it. I'll hold this preorder til release anyway.

Once more pictures come in, I'll update you,
but I'd suggest preordering the game already, otherwise it might be too late for you Black★Rock Shooter-fans.


PS:
The White Rock Shooter figma was shown in some magazine, though yet a WIP:

Dawn of War 2: Retribution - BETA start!



Thats right. The Beta has started, and it was basically open for a while.

I got my Beta key, thanks to kind THQ.

Any followers of Another Story got the chance to grab one?

Multiplayer access started, and I'll report from withing the game~

Tuesday, February 1, 2011

Lord of Arcana Review



Gameplay

Lord of Arcana is an action game that allows up to four players to fight monsters and demons some of which make cameo appearances from other Square Enix games. The gameplay is very close to the Monster Hunter series from Capcom, but this time with cinematic kills and mini-games.

Plot

Lord of Arcana takes place in a world called Horodyn, named after the land's first king. Somewhere in Horodyn lies an ancient stone known only as "Arcana", which apparently holds great magical power. Unfortunately, as well as humans, the world is home to many great and powerful monsters and beasts, which are fought by warriors known as Slayers who seek Arcana.


About 3 days before it's initial EU release, I can't hold my review back any longer.
I thought about this game for quite some time, completed a couple of quests, and though I can't say anything about Multiplayer experience (explanation below) or endgame content, I wouldn't feel comfortable with letting you buy this game without 'warning' you.

This game can be either your friend or foe, depending on how many people in your circle of friends got a PSP and are willing to pay 30 to 40€ for the game (or can use a custom firmware/HEN and pirate it).



There is no range of difficulties to choose from, which CAN be a good thing.
In most games that can be a fun experience, including balanced AI and good ingame events, but in Lord of Arcana, it is a poor thing, to say the least.

In LoA, you're basically stuck with what I'd like to call 'forced Multiplayer'.

Some may have been dedicated Warcraft 3 players in the past decade, playing funmaps and such.
If you have, you may have encountered Hero Arena or DotA-styled maps.
Games that simply NEED friends and foes aside from the AI to work.

Lord of Arcana is similar to that.
You will need to do Quests that are balanced for multiplayer sessions even though you're on your own.
Slight adjustments could have been made, but Square Enix, or better Access Games, chose not to.





There seem to be two ways to get and start quests - one being a vendor in the village you're starting at, another being the Guild Headquarters.

Starting quests via outside vendor is just fine for singleplayer.
The enemies are not too hard and not too high numbered, although they do the same amount of damage as the ones in Multiplayer. Even in the beginning of the actual game, you will be dead after just a handfull of hits.

The problem is, that you can't start all quests via vendor, but need to get into the Multiplayer-lobby-Guild to fight bosses such as Agni the Firegolem.
You can't progress without doing these quests.


Quests started from within the Guild feature about 3 to 4 times as much enemies as singleplayer quests - it's possible, but repetive and annoying, especially cause the monsters are all acting according to a certain pattern.

You can figure that, given a time limit for Quest completion, killing 4 enemies on your own instead of having friends with you to share the kills drains time and nerves.

The bosses, namely Agni in my example, have not been adjusted to the number of players upon starting the quest.
Agni is completely beatable as is, but fighting him alone will bring you a hell lot of frustration.

At this early stage of the game, you don't have any Spells, Ultimates/Summons or anything.
Just your tiny weapon, a Block-ability (if a shield is equipped) that might protect you from a Titan blow and you can roll around.
You can attack doing some combos or use the skill you start with, which might make a difference in terms of damage, but can easily throw you off balance and get you hit.

As I said, the Boss is beatable, but the thing is that he comes with the same amount of Hitpoints as in 4 Player mode.
It took me about 20 minutes to finally drop to my knees out of exhaustion.
It took 10 minutes to even trigger the first 'Melee Combat' sequence, which did cost Agni a massive amount of HP, but no end in sight.

Once your HP run out, your Hero starts limping, and the only way to get to your foe quick enough to land some blows or to avoid getting smashed is the dodge roll - Running won't be possible.
As realistic as that is, you'll be screwed without potions (you can only carry a limited amount of them with you).

Once you die, you can be either revived by using up an Sacrifice Charm from your Inventory, which are limited to 3 stacks,
or use up one of the revives you get for a mission.
If you fail, you get another life, but these revives are limited as well.

You should always consider that a revive might bring you back to full health and thus won't slow your movements down, but without potions to keep your HP up, revives won't help you much.




Patterns.
All types of monsters I encountered acted according to certain patterns that were horribly easy to read.

Every goblin will act like every other goblin would.
They will practically announce their attacks, so you won't have problems to dodge (given you aren't crowded by them).
Even Agni is acting according to his pattern.


As much as I always liked Bosses using patterns and actions you'd need to predict and act accordingly, the lack of any variety in Lord of Arcana is disturbing.

Everyone who might have played Kingdom Hearts 2 and reached Sephiroth got to see a prime example of a scripted Boss fight that challenges your wits and reactions.
Without pushing the right buttons at the right moment you'll be down to 1 HP and get killed.
Sephiroth had about half a dozen definite ways of acting, and randomly switched between them, just to get more actions after he lost enough Health.
Given, once you reached level 90, he wouldn't be as challenging anymore, but thats another story, for there are other enemies in Final Mix which would bring you to tears.


Agni, though, as well as all the other creeps in LoA, acted predictable, without any change in style or different attacks.
The golem had about 3 different attacks, all but one you can easily deal with my blocking and rolling.
The 3rd, which he spammed in the second half of the battle, was your usual 'invulnerably circling the battlefield'-move, which, once hit, would take you down and stun you.
It was not fun at all fighting on. Just the same over and over again.

This fight could have been fun, but truly, it was not, due to the long length thanks to too many HP.
Considering this was only the first real boss in the game (skipping the tutorial, which was more fun due to having a high level character), I stopped playing altogether.

The finishing moves, called "Coup de Grace" seem like a bad copy of finishers in Games like God of War or Darksiders.
You simply Press before the time runs out and you kill.
This, though, is also a repetive feature, for the finishing animation doesn't vary either.
All these nasty goblins die in the same way...




After taking a break to fill my empty stomach and refill my joy-o-meter, let's move on to the graphics department


I feel like I've used too much words for the gameplay part alone, so let me keep this short:
The graphics are acceptable.
LoA doesn't even use the whole capacity of its UMD, which is a single-layer one anyway, and honestly, they could have done much more than what they released.

The textures are the worst part of it.
A simple cube, consisting of only 8 vertex points, can look GRAND with the right texture on it.
A well-scaled texture can add detail to an object without the tiresome need to model every single detail onto the object in question.
Your character needs a chainmail? Show that by using a texture, not by modelling every single ring in the mail.

So much for the theory.
Square Enix / Access Games, though, obviously failed in that area.
Textures look blurry, unpolished and I had a hard time recognizing any facial structure on the goblins.
While I can't argue with the character's presentation, his/her hair, face or clothes, the environment suffers from bad textures.
It is common knowledge that textures can use a massive amount of space and need to be processed ingame as well, but considering some games we've already seen, Lord of Arcana sure cannot shine.


Even at such small resolutions, developers should not underestimate the power of detailed work, for it can make the audience go 'awwwww' any day.

The CG scenes looked alright, I had no issues with them, although I haven't seen many anyway.

I liked the character creation more than that of Monster Hunter, but in the end, I have never been a fan of that franchise.

The Art/Illustrations by Amano, Minaba, Satoru, Fujisaka and Kususaga all look grand and make me wish Access Games would have at least reproduced Kususaga Rin's Goblin Fighter in SOME way - but look for yourself:





The Music is where the game is actually enjoyable.
Uematsu's music is outstanding again, the title music/song making me want to just listen to the music without ever starting the game - which might have improved my experience of Lord of Arcana, but let's not be trolls.
A shame, though, that this one and most other tracks are NOT on the 'Lord of Arcana Original Soundcollection';
although that one features great tracks by Uematsu as well, it mainly presents music of Lord of Vermillion, which LoA actually seems to be a spinoff to.



Download



What might there be left to say?
Did I enjoy my adventures in Horodyn?
Not really. I did at first; the tutorial was nice, the boss battle was alright and it had some variety.
The actual game, starting with a level one character turned me off.
Some people might consider it fun to grind. And grind. And grind. And grind and grind and grind til they finally do a nice amount of damage, get some options and encounter more types of enemies,
but I surely do not.

Grinding is a good part of RPGs, but in Lord of Arcana, it just doesn't pay off to spend hours and hours into playing something you aren't supposed to play alone.

The multiplayer might be a hell lot of fun, but due to 'bringing gamers together in real life'-reasons by Square Enix, you won't be able to play with your friends using W-LAN.
All you can do is sit together and play via AdHoc or connect your PSPs to a PS3 to simulate AdHoc.
While playing together irl is fun, it is seldom possible, especially in world unified by the internet.

First Publishers cut Split Screen from their games, and now they want Portable users to get together.
I sure wouldn't get any of my friends to spend money on such an unpolished game, that's for sure.


What I'd suggest those who still are interested in Lord of Arcana (or just want to play a weak game to brag about it)?
Get the Demo.
Get the Demo first, for savegames can be taken to the full game.
Don't spend money on this one without making sure you really enjoy pain.

Other than that, I'm out for now.
I hope you enjoyed my review, it's gotten longer than expected.