This is something that keeps me busy this weekend.
I wanted to edit the PSN versions of 7, 8 and 9, but found that the EBOOT.pbp-files are too huge for the tools to handle.
They are about 1.5 GB in size, and that's compressed already.
Repacking the stuff manually broke the Eboots and won't let you start them anymore - it shows the new design but returns right to the XMB after you start the game.
Another option would be ripping the games from the PSOne version myself,
creating a completely new Eboot thats about 500 to 1000 mb larger than the official PSN version (I looked out for a few of these versions already) but may be split in parts.
That 2nd option would mean that as a whole, Final Fantasy IX, for example, would not be 1.48 GB but ~2.65 GB.
The upside would be that it could be split to the 4 discs, which would be about ~650 MB each.
FFs prompt you to save before switching CDs, so you could just continue after loading the next Disc-Eboot.
I could customize all the discs' appearances which could make for a nice story-based background instead of a generic spoiler-free one.
However, it would require a lot of people to plug the PSP to their PCs again and delete the Disc they just completed and copy the next one onto their PSPs instead
(I don't think a lot of people need all 3 to 4 discs on their memory sticks at a time).
In the long term, it would save you space, as you can see, but it would be a slight hassle to not be able to switch when you're not at home.
I didn't see many fixes game-wise in the PSN versions (like script edits or bugfixes), but I would assume that official PSN titles might be a tad more compatible with the PSP than selfbuilt-stuff.
The PSN versions would not need a popsloader, they'd run without additional tools on CFWs.
Which way would be the better one?
What would my audience like to get?
Keep in mind that option 2 requires much more time, which would probably lead to a week of work and testing, so don't expect a release before next weekend if that's the way I'll go!
I'd consider putting Final Fantasy V's PSX conversion up while I'm on it, though.
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